Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Monday, 4 March 2013

Comparisons

 Mixed media artist Gillian Lee Smith and sculptor Piero gilardi, both work with a similar material. With Gilardi making his fine sculptures from foam, they both use a soft material for their creations, however they both give off different effects.
    Gillian's dolls are mainly made from a soft fabric, which usually would espress comfort, however each doll has their own darker story behind them, they are painted with high quality detail show the sadness, and pain in each of them, reflecting a story that Gillian had heard about after working with dementia sufferers. Gilardi also uses a soft material, foam that he forms into naturalistic sculptures. They have a different effect from the dolls, being fruit, plants or vegetables that he creates, they don't reflect any emotions. They have a theatrical side to the
m as they are exaggerated in size, colour and shape. They have a unique edge to them, giving off a more positive feeling with them being naturalistic sculptures, compared to the dolls that express negativity from their odd looks, sad faces and the story behind them.
















Iain Simons
Iain Simons, director of Game City and Richard Coyle, props maker both have the similarity of trying to bring a modern twist into what they're both working on. Iain holds the event in the City of Nottingham every year, getting the public involved when trying to create an original idea for video gaming or advertising Game City, moving away from the symbolic gaming images like Pacman or Space Invaders. Richard Coyle however, creates props for television shows or conventions that are held, like Game City. He first moved into this career when he updated a ray gun at a Star Trek convention in 1977, having a background in electronics, he added lights and sounds effects to the modernised ray guns which fans instantly took a shine to. Both Iain and Richard are always looking for something new to work on and try to modernise it, making it stand out above everything else and adding their own unique twist to try and keep up to date with their target audiences.
                                                                                                                    Richard coyle












I have taken an interest in Piero Gilardi's work, the material that he works with is very light and easy to manouver, a good quality when it comes to carrying props around a theatre stage. I want to create props for Alice in Wonderland, and with the foam looking theatrical I think it would suit it perfectly as I can exaggerate what I'm creating to make it visible from afar on stage to the audience. I also really Like Gillian Lee Smith's work, she uses a range of media to achieve her beautiful paintings or sculptures, allowing her to work in fine detail, which is important when trying to express the mood on a stage. Using a range of media will  allow me to achieve the same effect, making the props visible and giving them an original twist.

Monday, 25 February 2013

Iain Simons

 Iain Simons, a man with many careers behind him and who has always been on the move with them, is now based in Nottingham with his most recent and well known gaming festival, Game City. He is the director of Game City, which was founded in 2006. His idea behind it was to take video games and make an arts festival, with tech and culture being the main starting point, and adding in theatre to as he says, ''bring the game to life''. Game City involves a wide variety of professions in the creative industry, a few being: designers, musicians, stage light technicians, theatre and costume designers.



Brickstock 1-sheetIain's ideas have not always been a successful hit, I personally think there is nothing wrong with this video game cover, it's bright, shows interaction between players and what is to be expected in the game itself, it's very appealing and grabs it's target audiences attention. However, shortly after this was released, Courtney Love (The Wife of Kurt Kobain, manipulated as the main lego character), tried to sue Game City as this character in the game, could sing any song of any genre, which she believed he would just not do in reality, perhaps giving off false perception. Luckily, nothing too serious happened, they had to change the cover of this particular game and Game City still continues every year.







It's not all bad with Game City though! They hold fundraising events, a great way for people from afar to get involved, bring up some new and original ideas for video gaming and helping to advertise Game City. They try not to use old symbolic images like Pacman and Space Invaders, as they are trying to achieve a more modern view on gaming, make it more appealing for the generation of today.

Iain's previous work experience to get him where he was today!

* Piano Player
* Macdonalds
* Casual theatre Technician
* He graduated in 1994
* Musician / Musical director
* Performer
* Producer
* Writer
* Programmer
* Designer
* Part time Lecturer
* Company Director
* Publisher / Writer
* Event Producer
* Festival Director
He goes on to explain that no matter how hard it is to get through, no matter how many career changes you have to go through, you will get to where you want to be if you don't give up. He tells me how Game City most probably wont be the last thing he does as a career, it's what he enjoys, but there is so much more he wants to achieve yet.

Game City, Nottingham 2012